From August 2002 to August 2003, WizKids organized story-based campaigns wherein it was possible for players to win units based on the factions named in the story.
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There are units that players can only acquire through trade or send-aways, such as the Battleforces and the Designer Series Mechs and pilots. The game may be purchased in booster packs (similar to Magic: The Gathering). The victor is determined after one or more "victory conditions" have been achieved by a player or when the predetermined time limit for the game has been reached, depending on the game scenario that is being played. Frequently miniaturized "terrain", such as buildings (blocking terrain), forests (hindering terrain) or lakes (shallow water), is placed on the game board. A measuring tape and three six-sided dice are used while executing these orders.
Mechwarrior: Dark Age is played on a 36" x 36" game surface with each player taking turns giving his units "orders" that involve moving or attacking opposing units. The game's miniatures are pre-painted models of infantry squads, vehicles, and giant walking war machines known as BattleMechs or more simply "'mechs". MechWarrior: Dark Age (MWDA later as Age of Destruction or AOD) was a tabletop wargame by WizKids set in the BattleTech universe that uses the Clix system. For the novel series of the same name, see MechWarrior: Dark Age (novels).